the interactive trading card game
what is it?
D.U.L.E is a interactive collectible card game TV show, the show Gives you unheard of interaction for a TV show with dialogue choices and a simple but compelling card game that Impacts the story. Stylistically the show resembles classic anime with the pilot episode even being recorded onto VHS tape the show is nostalgic with a vaporwave Aesthetic that helps carry the Shows post-ironic themes. The world of DULE Has been fundamentally Changed by the arrival of a card game that has Replaced all systems of government and economics the game and players individual skills and the cards they have determined their future. the project harness the unreal Engine to create the shows unique 2D 3D blend that give the Retro clunky vibe that make the show so Visually unique, real-time rendering and a modular animation system will let the team to create The scale of content necessary for a branching narrative show like DULE and with UE4 we will mix between classical hand drawn animation and real-time 3D to make a show that feels like It straight out of the 90s But technically could only be achieved with modern tools.
the pilot
how the show plays
The player is presented with three cards randomly drawn from their deck. The player can choose one card to be equipped as an item. This is repeated for all of the player’s cards. The equipment phase is designed to speed up the traditional collectible card game along with eliminating cards in the hand as an ever-present focal point. The three randomly selected cards and the persistence between equipping your cards means there is a considerable amount of depth in your choices. Whilst this is happening the background which is out of focus cycles around shots of the arena and of the opponent's cards
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From left to right the player selects which card of the enemy’s they wish to attack. With each declared attack the selection cycles to the next card and the enemy’s attack vector becomes visible. This phase of the game is designed to give a huge amount of depth, but also randomness that come during the automatic battle phase. A very simple decision tree based AI is used to fight the player even at high levels.
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All the cards in D.U.L.E. have an attack priority that means there is a delayed action element to the game. Suddenly, the plans you set out in the attack phase may be different, either for better or worse. This phase plays without any player interaction and is supposed to be a spectacle and a release for the long period of interaction the player has just had.
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The drafting phase is an optional part of the game where players that want to have the best deck possible sort thirty cards from their complete card list. Their selection is based on a binary yes and no with the complete deck list visible on the right, and a spectrum of the types of cards included above them. This feature is only available before fights and at certain story points.
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the making of
[email protected]
RED
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BLAKE
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concept character artwork